Hiya, Internet! I’m Holden, the organizer of Molyjam Los Angeles. I posted a bit ago on the blog to talk about an awesome event we had with GameDevDrinkUp, but I’ve neglected to share much about my perspective on the event. So let me take care of that.
Towards the middle of March, I found out via a buddy on Facebook that there was going to be a game jam based on @PeterMolydeux tweets in San Francisco at the end of the month. I had traveled up there for the Global Game Jam in January and started planning a trip to go back. But just for the hell of it, I decided to see if any of my friends in LA were interested in doing it here. I put up a Facebook event and left for a family wedding in Florida the next day.
I woke up the next morning with a message from Anna Kipnis asking if she could make my event the “official” LA one. Sure, why not? I figured I might get a dozen or so people interested and it’ll be a fun time. A few hours later we were at 20 confirmed attendees and I started to worry a bit. I kept checking the Facebook page throughout the day and saw how quickly the newly-dubbed “Molyjam” was speading. It soon became clear the jam had outgrown my living room, so in between rehearsal dinners and photography sessions, I started calling up hotels, universities, and conference centers around LA to see if I could find a space available to rent. The jam was only two weeks away. Continue reading →
Were you able to play all 245 games that were developed during the Molyjam 2012? No? Well, I am going to do that for you. Each week I’ll play a few games and share a little bit about them so you can decide which ones you want to try for yourself.
We had a server hiccup two weeks back. Unfortunately, this was one of these rare, “if all stars align and the moon shines in several colors, simultaneously” type of situations which resulted in a ton of data being lost. This includes the game files and all the screenshots and team pictures. The good news is that the database was left untouched so we still have all the entries that were created during the Molyjam 2012. Now we need the help of all participants and viewers to get the data back.
If you know any of the developers who participated in the Molyjam, please send them the link to this post.
To re-upload your data you can navigate to the quick edit link we send you, when you created your game entry on this site. You will then be prompted to enter your e-mail address. This is to verify that you are the actual submitter of the game, so please provide the same e-mail address you have already entered before. Also, from now on, we are going to store your address so we can contact you more quickly in the future. Your address will only be visible to us and we will only use it in case of emergencies or if someone wants to contact you. Well… or if Peter comes up with a game idea that involves a lot of e-mails, of course.
As a positive side effect, we decided to start this blog to be able to communicate more effectively with all of you. We will come up with a regular posting schedule involving the games, postmortems from the locations and any future plans, so please check back often.
GameDevDrinkUp, a monthly meetup for game developers in LA, SF, and Dallas, celebrated its one year anniversary in April and featured a Molyjam “arcade” as part of the festivities. Eight teams who participated in the jam just two weeks earlier showed up to demo their games to over a hundred game developers in Santa Monica. Continue reading →