More of a programming exercise than a game: You use the arrow keys to "travel" the grid, and your score is based on how many squares you uncover. Various randomized tiles can give you lots of points at once, or even reset and re-randomize your map to continue scoring more points!
All "art" (except for the Molydeux icon), "music", sound effects, and code by Hao Tran.
"Game where you are a coin being passed around. Must travel as far as possible, placing yourself in ideal places to be picked up and transported"